MOCAP: Full Body Capture

A small sample of motion capture content I have worked on in my role as a Mocap Technician at Edith Cowan University.

VIDEO ALT TEXT:

Videos of live scenes of props and actors covered in motion capture markers, and digital animations featuring props and characters with movements based on the real-world recordings. Content includes sword fighting, writing, human characters, and a digital content laid over real-world video.

BEHIND THE SCENES

SOFTWARE:

  • Vicon Blade 3.4.1
  • Vicon Shogun (Not Shown)
  • Autodesk Motionbuilder
  • Autodesk Maya

ROLE: MOTION CAPTURE TECHNICIAN

I specialise in full body motion capture, including full setup, data processing and animation. As a technician, much of my day-to-day work is with researchers or providing workshops and training at Edith Cowan University. I also taught motion capture and compositing at ECU, for the ANI3240: Advanced Digital Video unit.

Expertise:

  • Full body motion capture,
  • Live-streaming for actor training,
  • Blade & Shogun Data Processing,
  • Characterisation and Animation Editing in MotionBuilder
  • Mocap Prop work,
  • Motion Capture for Art Installations
  • Motion Capture for Research

Motion Capture Side by Side stage comparison, from marker dots to a stick figure and final skeleton format.

Comments are closed.