A virtual reality experience of the time of Yagan, exploring the lives and land of the Whadjuk Nyoongar people before the colonial invasion. Created by Bilbie Labs, in association with Periscope Pictures; Motion Capture for the project was conducted at Edith Cowan University, with support from the Western Australian Academy of Performing Arts.
SYNOPSIS
Virtual Whadjuk uses the power of Virtual Reality technology to immerse audiences in Whadjuk Noongar cultural and traditional activities before European Settlement. Overseen by the respected Whadjuk Noongar Elder Barry McGuire, and in consultation with the Vivienne ‘Binyarn’ Hansen, a Balladong Whadjuk Yorga woman with extensive knowledge of traditional medicine, the project embraces the traditional and contemporary values of local community, and uses new storytelling technologies to help share and maintain Aboriginal language, knowledge and culture.
VIDEO ALT TEXT:
Captions read: “Travel back in time, a virtual cultural experience, be welcomed to whadjuk country, experience the moment of first contact. Virtual Whadjuk.” Imagery shows an eagle flying over the Swan river, Derbal Yaragan, with a projection the buildings over an otherwise green landscape. Aboriginal people are shown in historical clothing, performing ceremonies at a campsite, and by the water.
BEHIND THE SCENES
TEAM:
Motion Capture:
SOFTWARE:
- Vicon Blade 3.4.1
Role: Motion Capture Technician
In this project I was involved in supporting and recording the primary motion capture in Vicon Blade. This data was then processed and implemented by Bilbie Labs directly into Unity.