Level Design: Star Hammer – The Vanguard Prophecy

Available now on Steam, PS4, Xbox One and iPad.

GAME SYNOPSIS

Take command of Naval Strike Group 7 and lead your fleet to victory in full 3D tactical space combat. Star Hammer: The Vanguard Prophecy is a sci-fi strategy saga that will test your skills as both capital assault ship Captain and naval fleet Commander.

VIDEO ALT TEXT:

Trailer for Star Hammer: The Vanguard Prophecy, featuring battles between starships and insect-like creatures. The dusty missile trails of enormous warships intersect with acidic shots from the alien creatures, while fighter jets dart towards floating asteroid.

AWARDS

  • Winner Best Game, WA Screen Awards 2016

BEHIND THE SCENES

TEAM:

ROLE: LEVEL DESIGNER

As Level Designer, I planned and positioned all level assets in Unity based on the game’s story. Level content was setup so as to introduce players to new game concepts in stages, and also took into account previous level locations in space (to maintain continuity). The player’s start location, as well as the enemy’s numbers, locations and time of appearance were set to ensure level playability and appropriate timing (e.g. reaching enemy or escape).

 

For the Manta update, additional skirmish maps were also created. The layout of each of these maps was designed to encourage players to use the level space in different ways.

Skirmish 1 - Buckyball  Skirmish 2 - The Gap

Skirmish 3 - Spiderweb  Skirmish 4 - The Scrapyard

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