GAME JAM: RaveLength

Available on the Global Game Jam site.

Created in one weekend for Global Game Jam 2017 based on the theme of wavesRavelength challenges you to match audio tracks with dancers’ wavelengths.

Game SYNOPSIS

Match the wavelength to max the ravelength! To be a successful DJ you need to play music that matches the vibes of the people on the dance floor. Match the sound of your tracks to the wavelengths of the three dancers.

 

VIDEO ALT TEXT:

Gameplay video of Wavelength. 3 people bob on a stage, each with a record player in front of them and a waveform-like line above them. The player chooses from a selection of vinyl records on the right, and places one in front of each person. They press a play button, and the people either happily dance or look disappointed, depending on whether the high and low notes of the song playing matches the ups and downs of the line above them.


 

BEHIND THE SCENES

TEAM:

  • Artist: Hien Pham
  • Designer / Animator: Jess Watson
  • Programmer: Amos Wolfe
  • Designer / Manager: Leigh Fitzpatrick
  • Sound Designer: Rohan Ford 

Role: Designer & Animator

In addition to coordinating the game’s design, for this project I used Unity to animate the adorable characters created by Artist Hien Pham.

 

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