This a quick behind-the-scenes look at the facial capture system as used on the early access version of The Dark Room game. Using a Faceware ProHD Headcam, facial movements are recorded and the expression processed in Analyzer; after this, the data can be retargeted to a 3D Model in Motionbuilder, and additional movements (such as the head, neck, jaw & tongue in this video) are keyframed as required.
- Faceware Analyzer
- Faceware Retargeter
- Autodesk Motionbuilder
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A 3D digital male character smiles, blinks and turns his head while looking left to right before miming the words “1, 2, 3, 4, 5”. The clip repeats a second time, with an added live video of Jessica’s face as she performs the movements and expressions which animated the digital character.