Creative Project: Building Blocks

Last time in Operation Sassafras I outlined the beginnings of my creative project, which moved through the steps outlined by Dennis (2012) as The Brief, Research, Concepts and Development of Ideas. Yet before moving on to actually building anything in blocks, I had to assess the situation in the game world; learn the controls, investigate materials and figure out the scale. This required that I move back once again into the research stage.

Although I consider myself a hardcore gamer (all games, all the time. games-games-games), I am not much of a PC person. So while I can find my way around a controller, be it inverted y axis or southpaw layout, keyboard controls are still quite foreign to me. To familiarise myself with the controls, I set out to do the very first task any blocky minecraft-man must do… build a house. Now normally the act of building a house in minecraft is a necessity, for if you find yourself alone in the dark you are sure to be set upon by zombies and exploding creatures called creepers. However as I will be using creative mode (as previously discussed, this mode has all blocks available, no damage by enemies and flying) the terrors of the night are no danger to me, yet it is still a worthwhile activity to learn the ropes.

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Wk 10 – Repressing Reich

This week in CCA1103, my final blog week, class focused on the theories of Wilhelm Reich; yet another psychoanalyst preoccupied with the relationship between sex and the mind. However before I move onto the crux of the subject, first let me introduce you to the ‘Wilhelm Scream’. Although it may have little to do with the theories of Dr. Reich himself, it was still the first thing that came to my mind upon hearing his name. The Wilhelm Scream is a well-known stock sound-effect that was named after one of the early characters to utter the sound; Private Wilhelm, from the Western movie ‘The Charge at Feather River‘. Thus far in class we have been encouraged to look at the way our mind connects concepts, such as in the activities of week 3 and week 4 – so why not now?
This is creativity class after all, so why repress the free associations of the mind…

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Creative Project: Concepts

Too long it has been since last I recorded the progress of my Creative Project, but fear not; while the words may have momentarily stalled, the skies of Minecraft have been slowly been filling with blocks.  This post will cover the project development up to the final airship plan (Codename: Operation Sassafras), before the building in-game commenced. As a brief recap, the aim of my creative project is to build an immense airship within the videogame-world of Minecraft. The project acts not only a way for me to develop my creative processes and skills, but also an exercise in working creatively under the constraints of a game-engine.

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Wk 8 – Analogical addendum

As it turns out, writing blog posts in the middle of the night may increase the likelihood of forgetting things. One aspect of our week 8 tutorials which I overlooked in my previous post was our analogical thinking activities. It may be a late addition, but they are still worth mentioning.

Is Coke it?

In line with the activities provided in the Davis reading (2004), we were encouraged to bring together a difficult situation with otherwise-unrelated characters and/or ideas; by looking to other domains and considering the elements of copying, combining and transforming we were to create a cartoon on the subject (Ferguson, 2011). The first combination I chose was that of drug problems in school and the coca cola commercial “Coke is it”.

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Wk 8 – Recap with a remix

We have now completed our eighth week of Creativity classes, and find ourselves with a brief break; so before discussing the last class I have the time to digress for a moment to the previous weeks (don’t worry, it’s relevant). In week two of CCA1103 we were taken upon a tour of some of the past concepts of creativity, and how they have changed – for the most part – over time from such perspectives as the ‘divine creation’ of medieval imagination, and the presumed prerequisite of genius from the renaissance imagination (Ewing, 2012).

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Wk 7 – Working processes and wicked problems

Week 7 featured a lecture by Paul Dennis, a Perth-based designer who has been running his own company for 20 years. Paul talked us through some of the designs and brands he has been involved in developing over the years, giving us an insight into the process of creating and working professionally with clients (Dennis, 2012). It was really interesting to see behind the design process, especially from someone who has been in the Perth industry for so long. It turns out that Paul had been involved in branding many iconic products; Leeuwin Estate, Brownes, Peters, Mrs Mac’s, Barking Gekko and Fit Chips are just a few of the brand styles that Paul has assisted in creating, with many more impressive works to his name.

 

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Wk 4 – Jung at heart

This week in CCA1103 we were treated to another guest lecture, this time from the energetic and entertaining Tanya Visosevic. Tanya introduced us to the warring worlds of Freud and Jung (both before and after their famed falling-out), discussed Jung’s theory of the creative psyche, and created her own giant inkblot (Visosevic, 2012).

Freud and Jung Action Figures
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